Layout Power and Wiring -> Turnouts and track switches -> Solenoid or snap switches
DS64 Quad Stationary Decoder The DS64 is a Stationary Decoder for use with 4 slow motion, solenoid, or bi-polar turnout machines Simple to hook up and configure Controls 4 individual turnout machines: EITHER4 Slow motion turnout machines, such as TortoiseTM by Circuitron or SwitchmasterTMOR4 Solenoid-type turnout machines such as three wire (twin coil type) Peco or Atlas Snap Switches or two wire bi-polar type turnout machines such as Kato Unitrack, AristoCraft, or LGB turnouts with capacitive discharge capability Support for up to 8 routes Screw terminals make installation easy Use with any LocoNet Compatible System ...
DS64 is set up by setting Option Switches (OpSw)This is how to set option switches on the DS64:1. Begin with your DS64 powered up. Turnouts can be either connected or not.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and green ID LED begin to blink alternately. This indicates that the DS64 is ready to change the option switches.3. Using your DCC throttle, select the Switch Address that corresponds to the OpSw number and send the Closed or Thrown command corresponding to the setting you have chosen. Refer to ...
If you have more than four turnouts, you will need to program the addresses.The DS64 has 4 Output pairs labeled 1R & 1G, 2R & 2G, 3R & 3G, and 4R & 4G. The DS64 is shipped from the factory with these outputs programmed as Switch Addresses 01, 02, 03, and 04 respectively. You can set the Switch Address of each of these four Outputs to any value from 01 - 2048.NOTE: During this procedure the DS64 must be connected to an active LocoNet with an active command station.1. On the DS64’s control panel, press and hold the ID button ...
Can I mix solenoid & slow motion turnout motors on a single DS64?No.The DS64 is configured for either for solenoid turnouts (the default setting) OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.If you have both slow motion and solenoid controlled turnouts on your railroad, different DS64s must be used for each type of turnout.
Once you have set up the DS64 to operate the type of turnouts you will use, the next step is to hook up the turnouts to the outputs of the DS64. Each type of turnout machine has specific requirements for wiring.Note: The DS64 is configured for either for solenoid turnouts (the default setting) OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.Note: Multiple turnout machines can be operated on a single DS64 output.For example, you can run 2 Peco or Atlas Snap Switches on a single DS64 output. Up to 4 Kato ...
At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using solenoid type turnouts, you can install the DS64 “out of the box.” If you have reconfigured your DS64 for stall motor type turnouts, the DS64 can be reconfigured back to solenoid type turnout motors.1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and ...
DS64 can be used as a LocoNet device. The two RJ12 sockets (above, left) on the back of DS64 are LocoNet Ports for connecting your DS64 to LocoNet. Either can be used to connect to LocoNet, with the other being used to connect to other LocoNet devices.
There are three different ways to power the DS64. Track power (Trk A and Trk B), Auxiliary power (AX1(-) and AX2(+)) and power through the rear modular power connector. Connect the Trk A and Trk B screw terminals of the Power and Track Connections to the corresponding Rail A and Rail B track connections. The PS14 power supply can be used with Auxiliary or the rear modular power connector. The DS64 requires 300mA for proper operation. Only one DS64 can be powered per PS14. A generic DC power supply between 12-16vdc and 300mA can be connected to a DS64 ...
I am trying to wire my new layout (N gauge) using the DS 64 with Peco switch machine PL10. The PL10 has four wires to be attached. My question is: Do I need to attach all four wires or just one set of wires? The PL-10 is a coil-type switch machine with double solenoids. One solenoid is activated to make the track switch throw in one direction, and the other is activated to throw it in the other direction. All four connections are required, with one for each solenoid being common and the other two being for the individual coils. ...
I have my Kato Switches hooked up to a standard switch panel with toggle momentary switches. Can I hook up the DS51K1 stationary decoder in addition to this wiring? In other words, if hooked up the DS51K1 to the Kato Switch Machine that was already wired to another source to throw the switch, would the momentary power damage the decoder when it is operated by the standard control panel? I would like to operate these switches via DCC and by the control panel. In this situation, it would appear that using a DS64 configured for Kato turnouts (solenoid turnouts) and ...
There are two jumpers on the DS52 stationary decoder board. To properly use your DS52 you must be sure these jumpers are in the correct position. The configuration jumper sets whether your DS52 operates slow motion or solenoid type turnout machines. When the jumper is open it will run solenoid turnout machines. When it is closed it will operate slow motion turnout machines. The programming jumper determines whether the DS52 is in programming mode or not. To program the addresses for the DS52 the program jumper must be closed. For normal operation, it must be open.