B&O 2-10-2 Big Six
Baltimore and Ohio Class S comprised two classes of 2-10-2 locomotives.
The S class proper were 31 locomotives built in 1914 by Baldwin Locomotive Works and numbered 6000–6030. The S-1 class comprised 125 locomotives numbered 6100–6224. They were built between 1923 and 1926, 75 by Baldwin and 50 by Lima Locomotive Works (#6150–6199).
They were nicknamed "big sixes" because of their size and because, until renumbering in 1954, their road numbers all began with "6".
http://en.wikipedia.org/wiki/Baltimore_and_Ohio_Class_S
Sound Projects
mySteam ver 11 John McMasters Author: Barry T Gaskin
Baltimore & Ohio 2 10 2 Big 6 steam Project B T GasKin 12/4/2014
Project: B&O 2 10 2 Big 6 for 16 Bit series 6 use
SDF: mySteam ver 11 John McMasters
Author: Barry T Gaskin
Generic heavy steam loco use to replace your sounds for your specific model.
NOTE: Assign silence to cylinder 2 sounds when CV155 NOT =2 (Save memory---handles are not played
unless project is running "Articulated" sounds with both front and rear cylinders.
NOTE: Make sure that the model CV133 Steam Chuff/CAM config, 128=>EXT cam, 1-127=>DRIVER dia in inches[63]
and CV134 Gear ratio are adjusted so that THERE ARE 4 STANDARD NON-ARTICULATED
CHUFFS PER REVOLUTION. ARTICULATED SOUNDS ADD AN ADDITIONAL 4 CHUFF SOUNDS TO THE MIX.
New Features:
g) on reversal clash with F15 and/or F11 is
on [F15 off + F11 off = no extra sounds]
[F15 on + F11 on = all extra sounds]
[F11 controls auto clash and uncouple]
[F15 controls auto clash]
h) auto rod clank cyl blow down (steam cocks open)
will coast after deceleration for up to 5 cycles playing ALT_RC
i) coal grate
j) coal chute
k) auto brake on decelerate (two rates hard and short)
F9 Leave off to disable auto brakes
l) optional cylinder 2 sounds varied; Set Slip mode=1 OR F26 ON (Articulated Cylinder 2 Chuffs)
CV155 Notching/Slip Mode,0=AUTO, 1=(ARTICULATED) SEMIAUTO,2=MANUAL NOTCHES [0]
(see all features below);
(A) Function Key Usage:
F0- Lights
F1- Bell
F2- Horn/Whistle [CV150 selects Horn/Whistle type]
F3- Coupler crash
F4- Coal Fill [looping while F4 ON]
F5- Steam= Waterpump turbine
F6- Bell and [This project changes F6 for switch speed.
With F6 on the motor will be slowed by about half when CV54=1.
Bell is disabled by F20
F7- Steam=Blowdown ; if CV155 is not 0
F8- Mute control, [F8 ON is muted.]
F9- Brake squeal till stopped -- Leave oFF to enable auto brakes
F10- Crossing gate Whistle sequence
F11- Water Tank Fill [looping while F11 ON]
F12- Wheel Squeal
F13- Steam=Safety Blowoff
F14- Cylinder Blow Down [F14 ON will disable cyl. blowdown ]
F15- UNCoupling [Leave on for auto toots]
F16- Stoker, shovel [Grate is on when F23 OFF]
F17- BOX car Boom
F18- Steam Greaser
F19- Coal Grate Shaker
F20- Air feature disable- F20 OFF enables pop-off,starts airpump
F21- Disable BELL for switcher mode F6, TOOTS for exit idle
F22- Disable WHISTLE on distance event
F23- Select Coal Stoker when OFF
F24- Crossing gate Whistle sequence; Steam=Wheelslip, ;if CV155 is not 0
F25- Disable hard auto brake
F26- Use Articulated Cylinder 2 Chuffs
(B) Steam Sound FX defined CV's: [decoder CV8=8 reset value in brackets]
CV58 Master Volume, 0-15, 0= max, (F8 used for Mute) [9]
CV60 Scheme select CV, 0=Steam [0]
CV122 Product TYpe, 12 = Digitrax SFX sound decoder Read Only Value
CV123 Hardware Version, 17= SDH104K1 decoder Read Only Value
CV132 Diesel Notch rate [127]
CV133 Steam Chuff/CAM config, 128=>EXT cam, 1-127=>DRIVER dia in inches[63]
CV134 Steam gear ratio trim, 32=100% ratio, [32]
CV135 Volume when Muted 0-64 [30]
User configurable SoundCV's:
CV140 PRIME mover Chuff vol 0-64 [60]
CV141 BELL vol 0-64 [25]
CV142 WHISTLE vol 0-64 [60]
CV143 Air features vol(popoff,airpump)0-64 [30]
CV144 Water Pump Cycle Time [9]
CV145 Misc vols 0-64 [20]
CV146 BELL delay (24mS counts) 1-100 [7]
CV147 Drier rate, (1= about 2secs) 1-64 [2] Also starting steam cock open/close (about 24)
CV148 Airpump Start rate [30]
CV149 Airpump run time [20]
CV150 Whistle Selector,0=std , 1=Playable volume 2=Alternate [0]
CV151 PEAK speed to allow AUTO coupler/brake on DIR change and F3 on. 0-60 [48]
CV152 Author ID Digitrax=0xFB/251 [251]
CV153 Project ID Steam0 ver10 [0]
CV154 Steam Blowdown/Safety vol 0-64 [60]
CV155 Notching/Slip Mode,0=AUTO, 1=(ARTICULATED)SEMIAUTO,2=MANUAL NOTCHES [0]
[max cv for extraction is 155. So, CVs below have been removed]
na: CV156 Master StartUP Volume 0-220 [2]
na: CV161A1 Power Reverser volume 0-64 [40]
na: CV162A2 Grate Shaker Volume 0-64 [64]
na: CV163A3 Water fill/Coal fill Volume 0-64 [24]
na: CV164A4 Brakes Volume 0-64 [32]
na: CV165A5 Steam Boiler Volume 0-64 [32]
na: CV166A6 Coupler Slack Volume 0-64 [32]
na: CV167A7 Cutoff Speed for Auto Cyl. blow down 0-64 [32]
na: CV168A8 Stoker Volume 0-64 [32]
na: CV169A9 User Defined sounds 21-28 Volumes 0-64 [32]
na: CV170AA Enable/Disable auto brake squeal 0-1 [1]
na: CV171AB Enable/Disable auto Compressor from scatter sounds 0-1 [1]
na: CV172AC Enable/Disable auto Coal Stoker from scatter sounds 0-1 [1]
na: CV173AD Enable/Disable auto F28_user from scatter sounds 0-1 [0]
na: CV174AE Air Compressor run time 0-255 [10]
na: CV175AF Stoker/oil pump run time 0-255 [20]
na: CV176B0 F28_user run time scattered sounds 0-255 [20]
(C) General Notes
Low speed: A standing Locomotive collects condensed water in its cylinder as trapped steam cools. Since it isn't
Compressible, this water can blow out a cylinder head when the engine starts.
To avoid this ,the engineer first opens valves called cylinder cocks under each end of the
cylinders(sometimes in the middle too ). Then when the engine starts,the exhaust steam comes
Whoooshing out of the cylinder cocks with the condensate instead of chugging up the stack.
Engines doing this spray steam from under their cylinder.
The starting steam cock open is controlled by CV147 (about =14) since steam loco has no drier.
All sounds taken from existing sound projects.
------[end Steam SDF/DECODER definition]--------------
SoundLoader Software
Using your PR3 programmer and SoundLoader Software, it’s quick and easy to download sound project files into your Digitrax FX decoders.
Format Information
With Digitrax Sound FX decoders and downloadable sound project files (.spj), you can download your choice of sound schemes into any Sound FX equipped locomotive. You can use spj’s that are available for free, you can modify those schemes or you can create your own!
Sound Decoders
Digitrax offers a wide variety of Sound FX decoders to fit many different locomotives. You’ll need to have a Digitrax SFX decoder installed to take advantage of using .spj files.
Click here for Digitrax Sound FX decodersSubmit your Sound Projects
Use our submission form to submit your Sound Projects
Click here to submit your sound project